Bridge_of_Brown. 类型:能量. I like playing with penetration weapons for thematic. 5K subscribers Join Subscribe 2. To reiterate 1. Business, Economics, and Finance. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. using it now. Go to Stellaris r/Stellaris • by CopperChem. 2. . Part of the reason I made a mod that adds more ship sections. The 10% tile booster is. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. They don't exist in my designer. (×1. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. rarely see empire use cloud lightning as weapon. Same problem seems to exist for amoeba strike craft. They are supposed to be L sized weapons but they don't appear as an option for that slot. They are supposed to be L sized weapons but they don't appear as an option for that slot. The research is even in. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. 3 Stellaris Tech Id List – C to E. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. nor for any other slot for that matter. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. I like playing with penetration weapons for thematic. so i had a 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. If you were, you would know that Void Cloud is useless. Those are grossly unrealistic numbers. Reply [deleted]. Crystals salvage = 2 tiers of hull health armour slot. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. so i had a 2. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. 2 The Lesser Messenger id 9430 - 9480. ago. 1. The engagement range difference between. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. so i had a 2. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Missiles, and strikecrafts (especcialy in 2. 3. - Find the 00_weapons_critters_cloud text file. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. They need to be cheap and numerous, not tough. Go to Stellaris r/Stellaris. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. The author of this topic has marked a post as the answer to their question. . so i had a 2. View this video if you want to lea. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. Stellaris. . 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. Admirals. 0 unless otherwise noted. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. the. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Only when zooming in close to the ship does it look…Clearly that was a major mistake on my part that has caused you confusing. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. #3. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . Arc emitters + cloud lightning battleships are both fun and worth it. Unfavorite. 2. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). You want anti-armor/anti-hull weapons. 1 patch had been applied. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. However when I go in the ship designer they are not available as an option. I researched cloud lightning conduits in my latest game. 维护费:0. I like playing with penetration weapons for thematic. They don't exist in my designer. but the CL can go through. I like playing with penetration weapons for thematic. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. Corvettes are still good and usually becomes Torpedos + Disruptors. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. Loaded an old savegame from the 2. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. This page was last edited on 19 May 2016, at 18:07. . Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. Join. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. Step 4: Reanimate your dragons and conquer the Galaxy. the. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I'm playing in ironman so no console commands to slap it down. so i had a 2. 1. Bridge_of_Brown. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. the. Contents. I like playing with penetration weapons for thematic. Go to Stellaris r/Stellaris. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. 3. They don't exist in my designer. Awesome, thanks for the heads up. Nah. (But then again, so do flak cannons if you have something, like fighters. . CryptoStellaris Wiki Active Wikis. So, I'm reaching the mid game, and there's no sign of these dudes showing up. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . RazorX06 Kinetic • Additional comment actions. They don't exist in my designer. nor for any other slot for that matter. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Interestingly, I've found another system that looks similar to the VLUUR system. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. Corrupted Avatar. HappySack. So for a somewhat new person like me this sounds fantastic and that I should basically only use. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. Jump to latest Follow Reply. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. so no reverse engineering. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 1 version, not the 2. Early game exploring is key for an empire to start growing rapidly, however. It can then be stunned up to x times totaly in any specific engagement. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. Due to their ships having a lot of shield and armor but not a lot of hull hit points. However when I go in the ship designer they are not available as an option. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 7. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. ; About Stellaris Wiki; Mobile viewBack when 2. Small. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). Cloud Lightning was the exception since 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. It's the L slot equivalent, but you only get it from Void Clouds #8. Void clouds live to hang out there. Todos los derechos reservados. At the bottom of the prompted message regarded The Dismembered Cloud, where it says "Fascinating. Unsubscribe Description. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Consumes power. EDIT - I stand corrected as noted below. Cloud Lightning is one of the worst weapons in the game and never worth using. Apr 5, 2023. Since this is a Story Pack, it's not a full expansion. Not enough ratings FIX Cloud lightning. the. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. It makes system stars actually emit light, rather than light being "emitted" from the dead centre of the system, which looks rather odd. so i had a 2. 1 updated. ago. They ignore both shields and armor and deal base damage directly to the hull. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). • 1 yr. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. However when I go in the ship designer they are not available as an option. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. nor for any other slot for that matter. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. 3 Garden of. Stellaris Real-time strategy Strategy video game Gaming. There is always a better option for your ship designs than Cloud Lightning. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. 天云闪电的升级版,与原版平衡。. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. 1. . Cloud Lightning is only good if you're using Arc Emitters as well. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Arc emmiters, and cloud lightning. 1 updated. I like playing with penetration weapons for thematic. It's a new bug with flagella and cloud lightning. nightraven1901. How do I get cloud lightning . Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. However when I go in the ship designer they are not available as an option. 2 Running out of Time. Void clouds are not organic, neither are crystals. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. Either way definitely have a titan in your fleet the auras are too valuable. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I think they should add a stun ability to cloud lightning. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. Corvettes swarms are good. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. Bypasses all shields and armor. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. I always heard that if you put disruptors, you should only put disruptors. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. nor for any other slot for that matter. So you miss out on Cloud Lightning. This page was last edited on 14 October 2017, at 11:48. They are supposed to be L sized weapons but they don't appear as an option for that slot. Maybe up to 3. They don't exist in my designer. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However when I go in the ship designer they are not available as an option. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. ago. the. They are supposed to be L sized weapons but they don't appear as an option for that slot. Description. On a nice advice, never fight FE ships from long range, they will out damage you. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. Use Battleships with Arc Emitters and Cloud Lightning. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Focused Cloud Lightning. So I switched to Line for them. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. Pray the RNG rolls low per shot. Maybe up to 3. Cloud Snagged Event chain outcomes. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Activate LIGHTNING with just one click and. . 0 unless otherwise noted. Its almost like two options are interchangeable. A primitive civilization. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. 0 unless otherwise noted. I did so quickly. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. Cloud lighting is a tech I got from the voidcloud enemies. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. I researched cloud lightning conduits in my latest game. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. The neutron launcher. They are supposed to be L sized weapons but they don't appear as an option for that slot. 5 when they are buffed) 3. the. the. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. 1. Modified Cloud Lightning Conduits technology so that it can be researched. Stellaris Real-time strategy Strategy video game Gaming. This happened to be wrong. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. However when I go in the ship designer they are not available as an option. EulersApprentice • 1 yr. You have the perfect start. the. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. Business, Economics, and Finance. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. Yes KA is better than cloud lightning. Cloud Lightning; Giga Cannon vs Kinetic Artillery). This is a searchable and complete list of Stellaris technologies and their IDs. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. However when I go in the ship designer they are not available as an option. . 5k. Cloud lightning is essential, and not finding it is a failed run. Make it so a ship hit can be stunned for 1 day. 25) Has Discovery Traditions Tradition (×0. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. I like playing with penetration weapons for thematic. They cannot be built in orbit of a celestial body that has an. I did so quickly. The Cloud Lightning was a solid contributor to overall DPS of the fleet. I've probably put nearly 1200 hours in Stellaris since 3. 3. nor for any other slot for that matter. They are supposed to be L sized weapons but they don't appear as an option for that slot. but the CL can go through armor and shields. ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. that weapon requires plasma weapons to research. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". Megastructures are colossal constructions. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. Let it just do its thing, it'll disperse eventually. YOU CAN USE Cloud lightning Instead of To be able to see. 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). Content is available under Attribution-ShareAlike 3. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. ago. Focused Cloud Lightning. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Open menu Open navigation Go to Reddit Home. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . The cloud lightning bug seems to exist only in the 2. Content is available under Attribution-ShareAlike 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. nor for any other slot for that matter. Cloud Lightning is only good if you're using Arc Emitters as well. researched cloud lightning but cant build it into destroyer : r/Stellaris. Glitch with Cloud Lightning and Ameoba Ship. Mining Drone Lasers: tech_mining_drone_weapon_1. Language: English&中文. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. I researched cloud lightning conduits in my latest game. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. nor for any other slot for that matter. Ah neat, still a bit cumbersome, but still much better than what I was doing. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. And the advantage increases as the number of repeatables. I like playing with penetration weapons for thematic. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. so i had a 2. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Say 2 techs increasing the stuns one at a time. • 3 yr. Pure corvette would be my choice. They are supposed to be L sized weapons but they don't appear as an option for that slot. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. It also doesn't come with any regen components, so the Crystals were managing to. Darvin3 • 3 yr. Mega Cannons+Neutron Launchers are more efficient otherwise. I believe the feature this post relates to was added in the 2. Ironically, it seems to me while playing a Mil. Say 2 techs increasing the stuns one at a time. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Content is available under Attribution-ShareAlike 3. .